The Trim Sheet UV Tool procedurally generates geometry and randomly distributes UV islands based on a user-created Trim Sheet.
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This tool is designed to streamline the UV layout and packing process for artists working in modular or large-scale procedural pipelines. Instead of manually creating a few variants and placing UVs into a trim sheet by hand, it automates that entire step, making it possible to generate far more variation in significantly less time. Additionally, all variants that are created share the same material instance.
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Simply put, it's about speeding up the process and enabling more control and variation, especially at scale for AAA games.
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Demo video showing how the Trim Sheet UV Tool can be useful, especially when combined with Houdini Digital Assets like in this video.