Mesh Socket Tool - UE5 x Houdini Engine

The mesh socket tool procedurally adds 27 sockets to a user-defined input mesh based on its relative bounding box. This tool aims at speeding up the tedious process of manually adding sockets to meshes and is especially useful when working with modular kits that need to snap together.

Viewport render of the mesh sockets placed on a Houdini Digital Asset in UE5.

Viewport render of the mesh sockets placed on a Houdini Digital Asset in UE5.

Demo video of the Mesh Socket Tool.

View of the static mesh editor with the named mesh sockets.

View of the static mesh editor with the named mesh sockets.

Houdini nodes used to create the mesh sockets.

Houdini nodes used to create the mesh sockets.

Two different Vex snippets I wrote for naming the Mesh Sockets. 
- Both snippets achieve the same result.

Two different Vex snippets I wrote for naming the Mesh Sockets.
- Both snippets achieve the same result.

Two additional Vex snippets for naming the Mesh Sockets. 
Shout-out to @Fenolis in the official Houdini discord.

Two additional Vex snippets for naming the Mesh Sockets.
Shout-out to @Fenolis in the official Houdini discord.